Stealth horror immersive sim Gloomwood is in fast-paced development, with the latest development preview highlighting a very important, no, very important advancement in rat-based gaming technology. Several videos posted by developer Dillon Rogers over the past few weeks have shown off his AI behavior in asking for cheese on the mouse NPC in Gloomwood, and this behavior was added to his January 30th update. Incorporated.
Creatures begin to smell things, eat them, and attack them. Additionally, rats can now travel through holes in walls dedicated to rats. You can also pick up dead rats if you are some kind of monster that caused them to die. We don’t know what these changes will bring, but tinkering with small game systems to achieve useful and unexpected results is at the heart of the immersive simulation genre.
The advancements in rat behavior are part of making Gloomwood’s animal behavior system more predictable and consistent in line with NPC behavior. In a stealth-based, visual-based, action-based immersive sim like Gloomwood, it’s a great place to show off your attention to detail.
“The mouse (and fishdog) lure system has been expanded so that they track food and other desirable items in a more consistent way. Fishdogs are now more focused on treats, and players are more You can now slip through them easily. You can now also use mouse-rat holes to get through areas,” said developer Dillon Rogers.
Gloomwood can be found on Steam. Developed by Dillon Rogers and David Szymanski and published by New Blood Interactive.
The recent gaming generation has been a great time for the development of rat-based artificial intelligence and graphics in video games. From the first tentative steps toward rat-driven simulations in Dishonored and Metro, where the creatures were just weapons and environmental warnings, the basic rat simulation in A Plague Tale: Innocence , sequel “Plague Story: Requiem”. Truly I say to you: Mouse.